Changes between Version 3 and Version 4 of HardwareUsersGuides/UserIOBoard_v1.0/LCD


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Timestamp:
Aug 5, 2008, 3:45:25 AM (16 years ago)
Author:
murphpo
Comment:

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  • HardwareUsersGuides/UserIOBoard_v1.0/LCD

    v3 v4  
    1010
    1111Based on this very handy [http://www.noritake-itron.com/Softview/fontsh8.htm LCD font guide].
     12
     13
     14
     15[[Image(HardwareUsersGuides/UserIOBoard_v1.0/Files:LCD_charmap_displayed.jpg)]]
     16
     17== Character Maps ==
     18
     19The character map is a 16x16 array of blocks. Each block is an 8x8 square of 64 pixels; each pixel is represented by a 1-byte RGB value representing one of 256 colors. The pixel value is composed of 8 bits- 3 for Red, 3 for Green and 2 for Blue.
     20
     21The 256 blocks in the character map are arranged as follows:
     22
     23[[Image(HardwareUsersGuides/UserIOBoard_v1.0/Files:LCD_charmap_blockNums.png)]]
     24
     25The 64 pixels in each character are arranged as:
     26
     27[[Image(HardwareUsersGuides/UserIOBoard_v1.0/Files:LCD_char_pixelMap.png)]]
     28
     29Here are the 64-pixel representations of two example characters, taken from the default character map (see below).
     30
     31'''"4"'''
     32[[Image(HardwareUsersGuides/UserIOBoard_v1.0/Files:LCD_charExample_4.png)]]
     33
     34'''Solid colors - blue/black'''
     35[[Image(HardwareUsersGuides/UserIOBoard_v1.0/Files:LCD_charExample_blueBlack.png)]]
     36
     37
     38=== Default Character Map ===
     39
     40The User I/O Board controller is initialized with a default character map. This map includes both characters (alphanumeric and punctuation) and blocks of various colors. The characters are located in the map at the correct offset that standard ASCII values can be used to access them.
    1241
    1342'''Supported ASCII Characters'''